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Crank and Piston Box2D Flash Physics Simulation: Create Revolute Joint between Shaft and Piston

In previous Box2D tutorial, a Revolute Joint has been created between the World and Crank and a Revolute Joint also connect the Crank and the Shaft. In this tutorial, we use Revolute Joint to connect the the Shaft and the Piston.

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Flash Box2D Physics Simulation Tutorial Content

STEP 5: Create a Revolute Joint for the Shaft and Piston
Everything goes on very well, hopes that you can also follow very well. Let's recall what we have done with the joints before:

- Create revolute joint between the World and the Crank.

- Create revolute joint between the Crank and the Shaft.

Now we also use a Revolute Joint to join the Shaft and the Piston together and see the effect. At this stage, all bodies (Crank, Shaft and Piston) are all joined to-gether. We need to do one thing. We need to limit the motion of the Piston. Please read the next example.

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This Box2D Flash ActionScript Physics Animation tutorial shows how to create prismatic joint. Step 5: create a Revolute Joint between the Shaft and Piston.