Crank and Piston Box2D Flash Physics Simulation: Create Revolute Joint between Shaft and Piston
In previous Box2D tutorial, a Revolute Joint has been created between the World and Crank and a Revolute Joint also connect the Crank and the Shaft. In this tutorial, we use Revolute Joint to connect the the Shaft and the Piston.
Flash Box2D Physics Simulation Tutorial Content
STEP 5: Create a Revolute Joint for the Shaft and Piston
Everything goes on very well, hopes that you can also follow very well. Let's recall what we have done with the joints before:
- Create revolute joint between the World and the Crank.
- Create revolute joint between the Crank and the Shaft.
Now we also use a Revolute Joint to join the Shaft and the Piston together and see the effect. At this stage, all bodies (Crank, Shaft and Piston) are all joined to-gether. We need to do one thing. We need to limit the motion of the Piston. Please read the next example.
Flash ActionScript Codes:
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This Box2D Flash ActionScript Physics Animation tutorial shows how to create prismatic joint. Step 5: create a Revolute Joint between the Shaft and Piston.