Crank and Piston Box2D Flash Physics Simulation: Draw Layout of Bodies
In this Box2D Actionscript Physics simulation with joints tutorial series, we use both Revolute Joints and Prismatic Joint to create an interesting Crank and Piston System.
Flash Box2D Physics Simulation Tutorial Content
STEP 1: Draw Layout of All Bodies on the Stage
In order to check the location of all bodies, this is always good to draw the layout of all bodies on the stage. This provide a much easier way to visualize how to create joints between the bodies.
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This Box2D Flash ActionScript Physics Animation tutorial shows how to create prismatic joint. Step 1: draw layout of bodies.